Imagine Cup 2012

 

Redux is our latest game concept, which won First Place in Microsoft’s U.S. Imagine Cup competition for Game Design 2012.

 

Redux revolves around being able to turn waste products into profitable, usable products. Making usable products often generates waste byproducts that must either be stored or processed into something usable. Storage and processing both occur in buildings, which can themselves be reduced down into resources when they outlive their purpose. Waste as little as possible! Research new uses for your resources, reduce your resource use, recycle your products, and reclaim as much waste to reuse as you can.

 

Redux was designed to respond to the UN Millennium Goal regarding “environmental sustainability”. Greater awareness of our use, misuse, and disuse of resources would go a great distance towards sustainability. Many books and ideas in the past decade have changed the way people think about sustainability, including William McDonough and Michael Braungart’s book Cradle to Cradle: Remaking the Way We Make Things. In Cradle to Cradle, it is argued that we usually look at resources as a linear “cradle to grave” manufacturing model, and as a result we don’t fully appreciate or engage with the way we collect resources or the waste we produce- it should be possible to enjoy resources in a more cyclical, organic way, where wastes are also usable resources elsewhere, whose wastes are then also usable resources elsewhere: a “cradle to cradle” model.

 

Global Game Jam 2012

screenshot

 

Team Danger and friends are back at Global Game Jam.  One excellent jam room, Eight people, Forty-Eight hours, and One challenging game.

The Most Dangerous Team presents  “I Broke the Thing”.

Patch for Breaking The 5th Wall

Hey guys,

I found a bug in level 4. Something about the inversion of the level caused the ball to disappear. I’ve written a patch to resolve this. Bizarrely enough, it’s in C. Fancy that.

Note, this is not the first time I’ve tried to upload this patch. Somehow, every time I upload this, Wilson wraps the page in his… spam-bot “gauntlet”.

Don’t ask.

So I’m uploading it now, while he’s asleep.

Anyway, here are the instructions:

1) Go to patch link and get the patch
2) Put the patch in the same folder as game.exe

Fightland

A facebook game for a contest last semester.  Persistent stats, inter-player interaction, other good stuff.

http://apps.facebook.com/fight_land/

Chris on the stats and balancing, Wilson on the drawings, me on the code.  Special thanks to Duncan (help with API) and Steve (help with brain storming).

Hydraman

Our project from Global Game Jam. This is well overdue for posting.

Credits:

Producer: Chris Reid; Programming by Duncan Boehle, Zizhuang Yang, Yueran Yuan, Kyle Neblett; Art by Wilson Pei; Sounds/Music by Christopher Reid; Design by Christopher Reid, Yueran Yuan, Kyle Neblett.

link

Lazer League

lazer league

A new game from dr fishbowl.

 

Programming: Chris

Sprites: Wilson

Effects: Sanchez

New Game: Part 3

a new chapter of new game (there’s a new game mechanic).

link

New Game: Part 2

surprise again!

new game is back, with the second chapter.

New Game: New Game

surprise! I made a short game. I’m thinking episodic platformer with short levels released regularly.

link

New Game: Robot Imminent

Robot Imminent is the winner of a recent GCS competition revolving around the theme “Regeneration”. In it, you play a man who has had his heart replaced at the hands of his science partner/cat, Theseus. Every time you die in your quest to find your heart, a piece of you is replaced with an ‘improved’ piece. It’s, uh, maybe you should just try it.

You can download it here.

I’ll post some gameplay footage and maybe muse on some things later.

Quick Credits: Programming/Level Design by Chris, Sprites by Wilson, Animations by Sanchez, Sound Effects by Clyde Schaffer of SuperCat Productions, and music more or less by committee.