Patch for Breaking The 5th Wall

Hey guys,

I found a bug in level 4. Something about the inversion of the level caused the ball to disappear. I’ve written a patch to resolve this. Bizarrely enough, it’s in C. Fancy that.

Note, this is not the first time I’ve tried to upload this patch. Somehow, every time I upload this, Wilson wraps the page in his… spam-bot “gauntlet”.

Don’t ask.

So I’m uploading it now, while he’s asleep.

Anyway, here are the instructions:

1) Go to patch link and get the patch
2) Put the patch in the same folder as game.exe

Fightland

A facebook game for a contest last semester.  Persistent stats, inter-player interaction, other good stuff.

http://apps.facebook.com/fight_land/

Chris on the stats and balancing, Wilson on the drawings, me on the code.  Special thanks to Duncan (help with API) and Steve (help with brain storming).

Hydraman

Our project from Global Game Jam. This is well overdue for posting.

Credits:

Producer: Chris Reid; Programming by Duncan Boehle, Zizhuang Yang, Yueran Yuan, Kyle Neblett; Art by Wilson Pei; Sounds/Music by Christopher Reid; Design by Christopher Reid, Yueran Yuan, Kyle Neblett.

link

Lazer League

lazer league

A new game from dr fishbowl.

 

Programming: Chris

Sprites: Wilson

Effects: Sanchez

Pitch Fair

pitchfair.jpg

New Game: Part 3

a new chapter of new game (there’s a new game mechanic).

link

New Game: Part 2

surprise again!

new game is back, with the second chapter.

New Game: New Game

surprise! I made a short game. I’m thinking episodic platformer with short levels released regularly.

link

New Game: Robot Imminent

Robot Imminent is the winner of a recent GCS competition revolving around the theme “Regeneration”. In it, you play a man who has had his heart replaced at the hands of his science partner/cat, Theseus. Every time you die in your quest to find your heart, a piece of you is replaced with an ‘improved’ piece. It’s, uh, maybe you should just try it.

You can download it here.

I’ll post some gameplay footage and maybe muse on some things later.

Quick Credits: Programming/Level Design by Chris, Sprites by Wilson, Animations by Sanchez, Sound Effects by Clyde Schaffer of SuperCat Productions, and music more or less by committee.

“Computer Gamers Tackle Protein Folding”

Another cool “Game with a purpose” (I stole this phrase, I’ll get back to that):

Biochemists and computer scientists at the University of Washington two years ago launched an ambitious project harnessing the brainpower of computer gamers to solve medical problems.

The game, Foldit, turns one of the hardest problems in molecular biology into a game a bit reminiscent of Tetris. Thousands of people have now played a game that asks them to fold a protein rather than stack colored blocks or rescue a princess.

Results published Aug. 5 in the journal Nature show that Foldit is a success. It turns out that people can, indeed, compete with supercomputers in this arena. Analysis shows that players bested the computers on problems that required radical moves, risks and long-term vision — the kinds of qualities that computers do not possess.

The idea behind “Games with a Purpose” is that we have a lot of cognitive surplus, and we can utilize our unused or “play” time and still do something constructive. A professor at our school has been toying with this concept for a while.