Redux is our latest game concept, which won First Place in Microsoft’s U.S. Imagine Cup competition for Game Design 2012.
Redux revolves around being able to turn waste products into profitable, usable products. Making usable products often generates waste byproducts that must either be stored or processed into something usable. Storage and processing both occur in buildings, which can themselves be reduced down into resources when they outlive their purpose. Waste as little as possible! Research new uses for your resources, reduce your resource use, recycle your products, and reclaim as much waste to reuse as you can.
Redux was designed to respond to the UN Millennium Goal regarding “environmental sustainability”. Greater awareness of our use, misuse, and disuse of resources would go a great distance towards sustainability. Many books and ideas in the past decade have changed the way people think about sustainability, including William McDonough and Michael Braungart’s book Cradle to Cradle: Remaking the Way We Make Things. In Cradle to Cradle, it is argued that we usually look at resources as a linear “cradle to grave” manufacturing model, and as a result we don’t fully appreciate or engage with the way we collect resources or the waste we produce- it should be possible to enjoy resources in a more cyclical, organic way, where wastes are also usable resources elsewhere, whose wastes are then also usable resources elsewhere: a “cradle to cradle” model.















